Monday, 9 May 2011

Arms Warrior DPS in 4.1

I recently put together a new dps-test vid to see how patch 4.1 had treated Arms, and I was pleasantly surprised. 19k dps on a raid dummy is not hard at all.


(view on youtube for proper annotations and info)

The major change that came in 4.1 was that Mortal Strike now refreshes Rend. This is a bigger help to the complexity of the rotation than one might think, however with the removal of re-rend'ing Arms suddenly feels very different.
Rend is at the core of the mechanic that makes the class tick (no pun intended) and with the removal of it from the rotation it almost feel as if Arms has lost some of it's soul.

I have not yet had the pleasure of testing the new system in the execute phase of a fight. I really hope that this change improves the buff tending bore that preceded it in patch 4.0.6.

Even though Arms is far from the 'very challenging to play' class it used to be, it is still a ton of fun. And to new warriors out there it is at present a very appealing dps-class choice.

Tuesday, 3 May 2011

Patch 4.2 and the new legendary staff

Lately I've been afk a lot. Either not having access to my computer and when I have, I havent had access to the internet. So I have not seen much of 4.1, except that my raid dummy DPS has increased quite a lot. Thank you Blizzard, Arms pve is quite sweet atm.

During my gaming absence I have however been keeping up, as much I can, with the new info comming out on 4.2. And from what I can tell it will be really good. The new phasing technology that only affects what you as a player can see, while you still can see people who are in different "phases", seems like a huge leap forward in enhancing the personal progression experience. They have said that it is a bit experimental but I hope that this works out well since this would mean that you truly get a feeling of having your actions affect your enviorment while at the same time not losing out on social interaction (no more invisible node-stealers, yes!).